RevGrid - v0.11.1
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    Architecture

    1. Top Level
      Describe top level aspects of Revgrid design.
    2. Client
      RevClientGrid is the base grid class in RevGrid. This section discusses its design and components.
    3. Servers
      Servers provide schema and data to the client grid. Revgrid has several predefined servers.
    4. Common
      Utilities and interfaces common to client, server and libraries.
    5. Settings
      Describes the setting interfaces and implementations that control rendering, interaction and behavior.
    6. Cell Painter
      Explains the painter contract and how cells are rendered on the canvas.
    7. Cell Editor
      Explains editor lifecycle, commit/cancel behavior, and standard editor implementations.
    8. Libraries
      Documents prebuilt library layers (standard, simple, js) built on top of core client and server modules.
    9. flows
      Step-by-step interaction flows from user input or server notifications to invalidation and repaint.